/* UIPUdp.h - Arduino implementation of a uIP wrapper class. Copyright (c) 2013 Norbert Truchsess All rights reserved. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef UIPUDP_H #define UIPUDP_H #include #include #include "utility/mempool.h" extern "C" { #include "utility/uip.h" } #define UIP_UDP_MAXDATALEN 1500 #define UIP_UDP_PHYH_LEN UIP_LLH_LEN+UIP_IPUDPH_LEN #define UIP_UDP_MAXPACKETSIZE UIP_UDP_MAXDATALEN+UIP_UDP_PHYH_LEN typedef struct { memhandle packet = NOBLOCK; uip_ipaddr_t remote_ip; uint16_t remote_port = 0; } uip_udp_msg_rec_t; typedef struct { memaddress out_pos; uip_udp_msg_rec_t packet_next[UIP_UDP_BACKLOG]; memhandle packet_in = NOBLOCK; memhandle packet_out = NOBLOCK; boolean send; uip_ipaddr_t remote_ip; uint16_t remote_port = 0; } uip_udp_userdata_t; class EthernetUDP : public UDP { private: struct uip_udp_conn *_uip_udp_conn; uip_udp_userdata_t appdata; public: EthernetUDP(); // Constructor uint8_t begin(uint16_t);// initialize, start listening on specified port. Returns 1 if successful, 0 if there are no sockets available to use void stop(); // Finish with the UDP socket // Sending UDP packets // Start building up a packet to send to the remote host specific in ip and port // Returns 1 if successful, 0 if there was a problem with the supplied IP address or port int beginPacket(IPAddress ip, uint16_t port); // Start building up a packet to send to the remote host specific in host and port // Returns 1 if successful, 0 if there was a problem resolving the hostname or port int beginPacket(const char *host, uint16_t port); // Finish off this packet and send it // Returns 1 if the packet was sent successfully, 0 if there was an error int endPacket(); // Write a single byte into the packet size_t write(uint8_t); // Write size bytes from buffer into the packet size_t write(const uint8_t *buffer, size_t size); // flush() should send the data, but here endPacket does it void flush() {}; // in Print it is empty, UDP makes it pure virtual using Print::write; // Start processing the next available incoming packet // Returns the size of the packet in bytes, or 0 if no packets are available int parsePacket(); // Number of bytes remaining in the current packet int available(); // Read a single byte from the current packet int read(); // Read up to len bytes from the current packet and place them into buffer // Returns the number of bytes read, or 0 if none are available int read(unsigned char* buffer, size_t len); // Read up to len characters from the current packet and place them into buffer // Returns the number of characters read, or 0 if none are available int read(char* buffer, size_t len) { return read((unsigned char*) buffer, len); } ; // Return the next byte from the current packet without moving on to the next byte int peek(); void discardReceived(); // former flush // Return the IP address of the host who sent the current incoming packet IPAddress remoteIP(); // Return the port of the host who sent the current incoming packet uint16_t remotePort(); private: friend void uipudp_appcall(void); friend class UIPEthernetClass; static void _send(struct uip_udp_conn *uip_udp_conn); static uint8_t _newBlock(uip_udp_msg_rec_t* blocks); static void _moveBlocks(uip_udp_msg_rec_t* blocks); static void _flushBlocks(uip_udp_msg_rec_t* blocks); }; #endif